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Old Jul 15, 2005, 12:57 PM // 12:57   #1
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Default PETITION - Instancing + New Characters

Before I begin, I would like to point out that i am writing this in rather
a rush, there for my spelling etc will be bad!. I also realize some of you
may not agree with what i am about to say however please be kind in regards
to your comments, there is no need for flaming.


I for one, was really looking forward to guildwars, and at first I fell in love with the game, however (and i am sure allot of people will agree here), the game is loseing allot of players (and rapidly). An example of this, is myself and eight of my friends at uni all started playing GW around the same time, and we loved it, and now i am the only one left who plays the game, the same thing happened at an internet cafe I go to every friday night, there were about 40 people (give or take) that used to play the game non-stop, and now only myself and three other people from there play the game. The reason behind this you may ask? the answer is simple. Instancing! hence why all those players have moved over to world of warcraft.


However, please, please! do not get me wrong, I think guildwars is an amazing game, and I think you developers did a really great job, the game looks beautiful and runs really smooth. However, I feel that the game is lacking on two major major areas (if you look around on the internet, you will realize i am far from the only person who shares these beliefs).

The game has instancing! (great for somethings i will admit), but it ruins the game, many many people would much rather to be able to walk out of a town, and walk through forests etc and meet people!!!! thats half the fun in playing such a game, yet, rather it feels like your playing a single player game. People in GW hardly ever see each other more then once, know one gets to know anybody compared to other games such as WoW and EQ2, however GW would be a thousand times better then WoW if they removed instancing!!!

All of those people who would actualy like to be able to travel the world of GW and meet people and interact, please let the developers know!


and secondly, the skins of characters, people like to look Unique, they want there really expensive peace of armour to warn people off (when they run into someone in the world *hint hint Instancing*). However, GW only has a few basic Skins, infact, some of the beginner Skins look exactly the same as some really strong, expensive armour (think of diablo2, how many different looking weapons etc were in that game), I believe that would make the game a HELL of allot better.

Thirdly - when people make new characters, its Soooo annoying to have to do all the quests over and over again, make the game more fun! if you reach level 17 with your normal character, then you should be able to make a new character with equal level.


I really hope you all support what I have just said, and I would really appreciate it if the developers took notice of this (as i have seen in many other games when people suggest things the developers dont even bother to reply).


Anyway, like I said, I think its a great game, It just needs some changes to make it the most popular game in the world - by far.
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Old Jul 15, 2005, 01:02 PM // 13:02   #2
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I support the petition for Removing Instancing in guildwars.

Name: Luke Yeomans
Country: Australia
Ingame-Character: Merlins Ghost
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Old Jul 15, 2005, 01:15 PM // 13:15   #3
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I find this petition to require about 2 years of man-hours of development work as it changes the basic game design. I cannot support something like that so I can hear "lol, n00b' in the Salt Flats.
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Old Jul 15, 2005, 01:16 PM // 13:16   #4
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I DO NOT support this petition for Removing Instancing in guildwars.
Here is why:
-It increases server load. This increases cost. The amount of money spen supporting this is taken from devloping new content. Games with a monthly fee can do this because they have the steady income.
-Depending on how done it increases ganking of low level players.
-Makes you have to wait for mod respawing if you want to cap skills and whatnot.
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Old Jul 15, 2005, 01:19 PM // 13:19   #5
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Agreed Emperor.
As another poster stated, it would be nice to have some Instance areas besides towns that everyone could "hang out" and fight enemies or each other if they so desired. However, more server space and load take up more cost.
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Old Jul 15, 2005, 01:21 PM // 13:21   #6
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No I don't support this, I know what you mean it's fun in other games, but GW is a haven for those who don't want to put up with CONSTANT bs, right now we only have to hear it in towns. One of the greatest things I enjoy about this game is walking out of a town and being alone, me and the monsters, me going at my own pace, not having anyone "kill stealing" or taking my drops, just me accomplishing what I want to accomplish. No "I think I'm going to be funny and drag this group of mobs into that other guy to piss him off", I don't have to put up with that here. Getting rid of instancing would introduce kill steailng, spawn-camping of mobs, not to mention an entire rework of the system that would take...forever. I don't want to have a bunch of kids run in and screw me over when I'm fighting, I don't want them to finish off the kills and get the loot I was working for, I don't want to here "lol stfu noob" when I'm doing a quest. Instancing is a good thing, and while it IS fun to be able to communicate with people more, getting rid of instancing isn't the way to do it.

Maybe make "zones" within towns? How about towns so large they have more than one instance to them? Now THAT would be cool, to have major cities with different "streets" or "plazas" or something all that were instanced and people could literally explore the TOWN not just some tiny village or something, cities and towns are much bigger and should be bigger.

I do agree I want more options to look different though.

And...well yeah, I do hate having to go through it all again but just "starting" at lvl 17 doesn't make sense either.
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Old Jul 15, 2005, 01:22 PM // 13:22   #7
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Its quite simple, and the above posters mentioned it. Taking instancing of zones out = more server load which = more lag which = the need for multiple server farms which = everyone NOT being able to play together on the same "server".
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Old Jul 15, 2005, 01:23 PM // 13:23   #8
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Not a good idea, nope not one bit....at least in my eyes.
Instancing is great, not only for the server load, but also for the ability to interact in a small group. There is no kill stealing, or (forgot the term) some uber l33t player killing the boss you were hunting. The last thing I want when I'm calling a lvl 24 boss as the target of choice for my party is for the call to get lost in all the spams of "WTS: 1-2 bow - it pwns" and "yo mama is ----" In a group of 4, 6, or 8, you have the ability to find out in a short period of time, who's contributing, who you like, who you want to play with more, and who you hope never to see again.

Secondly, yes, I would love to customize my character more. Armor, face, hair, etc.

Thirdly (is that a word, oh well) - no way mano, just because someone managed to hack and slash their w/mo to lvl 17 doesn't mean they have a clue how to manage debuffs and energy drain as a N/Me at lvl 17.
On a tangent of this point, it would be nice if different primary classes had different approaches to the missions. Like North wall mission, if the leader is a R/x the partys mission is to scout out the char, if the leader is a w/x you're to kill 6 patrols who're coming close to the wall, etc. Same mission layout, even similar cut sceens, but different 'objectives'.

The thing that lost so many people is that we were beta'ers we were used to cramming all the GW into two days that we could, I would go to bed Monday morning after beta weekend at 3am CST bleary eyed, hungry, and smelling bad. Many took to the full game at this speed, didn't stop to smell the pixels and finished every last smidgen of content within a week. This wasn't limited to beta people either, there's only so many time's you can stop the char invasion and push back the undead before it gets repetative. So new and different content is the answer....and will be out this summer.
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Old Jul 15, 2005, 01:30 PM // 13:30   #9
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Not to mention that there are a bazillion other mmo's that cater the non-instanced need perfectly.

Besides, there is very little positive player interaction in non-instanced games. It usually consists of either conversations, trade or pvp. Very few mmo's actually make full use of their non-instanced nature, and limit player freedoms.
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Old Jul 15, 2005, 01:32 PM // 13:32   #10
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Regarding Instancing
--------------------
I can understand the arguement but coming from a player who refuses to pay monthly for a game, I have to agree with EmperorTippy. Instancing is much less annoying than paying monthly for a great game.

Regarding Skins
---------------
100% behind you on this one but do not fear. I feel confident that the developers have every intention of addressing this issue with the release of their expansions. The free one this summer should be just what we need to revive the GW community, if only for a short period of time until the next release =]

Regarding New Characters
-------------------------
LOL, you smokin dope? Instancing and Skins I can understand but starting a new char at lvl 20 in PvE? Talk about reducing replayability. At least when you go through all the missions with new builds, you are forced to learn a new playing style. I've never stepped foot in a PvP arena because I believe in learning each classes strenths and weaknesses before facing off against other humans. Admittedly, I'm a little slower doing this than others but hey...I've got a life and a family outside the box. I gotta pay attention to those things too =]
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Old Jul 15, 2005, 02:29 PM // 14:29   #11
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I support the petition for Removing Instancing in guildwars.

Name: Alice Sowell
Country: USA
Ingame-Character: Knives The Bunny

I support this as it is what is making me want to move back to World of Warcraft, which really I would rather not do. I need some form of interaction that isn't mass spam of stupidity in town, It's really lonely and getting a group in town is not pleasant.
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Old Jul 15, 2005, 02:43 PM // 14:43   #12
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/not signed.

Killstealers, noobs following you and aggroing mobs... no thanks.

Besides, changing this one thing wouldn't be easy, infact it would undermine the whole game design and it would probably be easier to create a game from scratch!

GW is fine.
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Old Jul 15, 2005, 03:08 PM // 15:08   #13
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Hey elemental, join a guild. That will solve your problems. You get to meet a lot of people and you can all meet at the guild hall or go do quests together and stuff like that.

This would also ruin some quests, because you don't have to kill any mobs to go where you need to go. Also, there is no reason to be leveling on mobs without doing quests. Lvl 20 is easy to reach, trust me. The killstealing will return too. And the last thing, is that there will be so many low levels in droknars, because lots of people will be attacking around there.
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Old Jul 15, 2005, 03:14 PM // 15:14   #14
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Guys. you like GW? So why do you want to make it just like any other MMORPG?
They're all like that. No MMORPG has instancing. Find another one. Don't come force me and the others who bought GW for instancing too to have no home whatsoever.

Yes there might be many people who think like you do. But have you thought about how many people think the exact opposite and bought guild wars for that very reason?!
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Old Jul 15, 2005, 03:34 PM // 15:34   #15
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ANet has already handled drop stealing. And I imagine they could implement a system that would prevent kill stealing (the party you're in has to do at least 51% of the damage to said creature to get XP credit, something like that, it's have to be tested/tweaked.)

I think the real problem would be the spawning and camping. There are SO MANY people, that having free for all areas would allow all these people to be in, say, North Kryta, and you have 1000 people all in there trying to kill Ettins. You'd be lucky to get a kill an hour if you were less than level 20. At the very least you should be requesting a modification to instancing which would allow a certain number of people to be in the area at one time. Think about the farming spots? They'd be 50000 people all waiting for the next griffon to respawn. OOOhh, sign me up for that!

You would also effectively kill the mission system.

Bottom line, if you want that, go play WoW. We don't mind. I play GW BECAUSE of the instancing. I imagine a lot of others do to.
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Old Jul 15, 2005, 03:59 PM // 15:59   #16
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I doubt you can remove instancing from GW, that's an entire rework of the game.

Quote:
No MMORPG has instancing. Find another one. Don't come force me and the others who bought GW for instancing too to have no home whatsoever.
I give it a month, then you might have your alternative . Instancing is here and i see games being designed exclusively around this concept, it's just a matter of getting the balance right between what goes on in the "hubs" [outposts in GW terms] and what goes on in the "instance".

A more viable suggestion is to expand the current hubs. Ability to customize and interact better IN a hub, ability to gain some "ownership" IN a hub.I even recall somewhere reading having "outpost clothing" vs "adventuring clothing" which you wear in the instances vs hubs...stuff like that.

Heck even ability "break into" an instance [with permission of course] will be a more viable direction. Removing instancing? I doubt it.

Last edited by silvertemplar; Jul 15, 2005 at 04:01 PM // 16:01..
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Old Jul 15, 2005, 04:06 PM // 16:06   #17
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/never signed! this was the main eyecatcher when i was looking for a new game to play " wow really? i can wander around and NOT meet people??" i was shocked, gave the rest of the game features a good going over, and i was sold! not to mention i belive instancing is the main reason we dont have to pay monthly. IF they were to remove this feature? you can bet id drop this game like a cheating girlfriend :P
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Old Jul 15, 2005, 04:41 PM // 16:41   #18
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Kill Steal
When u fight a monster, there should be a sign that only you can kill that monster. the sign "sigil" lasts for so many minutes. if someone tries to kill steal, they are struck by lightnin from the gods.
whats the fun of playing online if u dont want to talk to any 1? sure theres som immatures out there, they'r people too. we need a better ignore system.
like !All, shouts, require energy.
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Old Jul 15, 2005, 04:42 PM // 16:42   #19
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I made a suggestion somewhere previously, which I'm too lazy to to search for, but it involved this:

First, what I think of instancing. It has its pros and its cons. It's enjoyable because of the social atmosphere it creates (which GW currently lacks). In other games, when I played as a healer, I'd randomly cast enchantments or heals to other lower-level characters out of the goodness of my heart, lol. I'd also stand around and watch others fight sometimes, /cheer-ing them on and /clap-ing when they defeated a monster (or /cry-ing when they died lol --- which brings me to also ask ArenaNet, why we don't have /cry?). However, the above-mentioned and generally-hated kill-stealing and lag are some of the major cons. Additionally, we'd also have to wait around for re-spawns (because we share the same monsters), and the game would focus a lot more on finding safe camping spots, rather than moving through the map. It's a totally different game style than what we have now, and would require lots of re-coding.

Personally, I love the personal maps, but I admit, it gets lonely out there, especially when you're going solo, or your only company is Dunham, lol.

--------------

My previous suggestion involved adding "Instanced Districts", perhaps 2-3 at max, on certain areas.. and setting a limit as to how many people can actually be in that district. Example, if you were in an outpost, you could switch from between numbered Home Districts, as well as International Districts (usually about two of these). Include a third option, Instanced Districts.. with each district only allowing 15-20 people. Then, upon walking out into an explorable area, you'll be in an instanced district with whoever else. But mehhh.. after thinking about it again, I realized, this wouldn't work, because the maps are meant to be walked through, not camped.

So, instead I offer a different suggestion. Perhaps with the second chapter or a future update, they could open a new area or two that are instanced.. it could follow the above description of having both personal map & instanced maps available.

--------------

This is a lot of coding though, and so I'm not strongly supporting this, nor am I shooting down the idea. I think they need to work on fixing some other things, and implementing suggestions that won't require a full re-designing of the game structure.

What they could focus on, is allowing the current common areas (towns & outposts) to feel more interactive, rather than a place to just sell & prep to fight. We need more social interaction in this game, more ways to make the game feel less artificial than it does now.

Last edited by Galatea; Jul 15, 2005 at 04:44 PM // 16:44..
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Old Jul 15, 2005, 04:46 PM // 16:46   #20
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via districts you can create the illusion of removed instances. Instead of allowing only 1 party in an instance, allow up to 5 or 10 parties in an instance... keeping those who are in similar instances locked to each other so they zone to the same "district"
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